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Bullet Hit Options
Different ways we can achieve Bullet-Hits/Ricochets
Effect Type
Advantages (Pros)
Considerations (Cons)
Pyro
Bullet Hits
Ideal for Blood, Dust, Sparks, Explosive hits
Can be concealed invisibly into Sets & Actors
Powerful - can blow out plaster/render leaving holes
Can be used to destroy props, Breakable FX etc
Provides a very impactive effect for actor reaction
Sequenced or multiple accurate timed hits
Smaller and therefore can be used for multiple hits
Needs to be integrated/built-in to sets
Will damage buildings/locations etc.
Damage/scorching of sets/props
Actors/Stunts have to be a safe distance from pyro
Loud, may require ear-defenders to be worn
Can only be provided with our qualified SFX Technicians
AirFX
Bullet Hits
Ideal for Dust, Blood, bullet Hits on actors
Can be used on and in very close proximity to actors
Virtually noiseless and totally Safe
Can be partially concealed into Sets
Provides a good effect for actors to react to
Quick Re-sets between takes
Can be 'Dry Hired"
Extremely Cost effective
Needs to be integrated/built-in to sets
Not practical to use on real buildings/locations etc.
Cannot destroy props, Breakable FX etc
Cannot be totally concealed into the set (small hole)
Can be used for a max of 2 or 3 sequenced or simultaneous hits, but requires multiple units
Air-Fired Gun
Bullet Hits
Dust, Sparks and glass bullet hits
Ideal for hits on real buildings & props
Can destroy BreakableFX glass (not 100% accurate)
No damage to location buildings (dust to clean)
Provides a good effect for actors to react to
No setup required - quick re-sets
Cannot be used in very close proximity to actors
Careful blocking of scene/actors/SFX technician/cameras required
Not sufficient accuracy to guarantee to destroy props, Breakable FX etc, 100% of the time
Effect placement is approximate and not 100% repeatable
Can only be operated by our SFX Technicians
CGI "Post"
Bullet Hits
Dust, spark, explosions, blood & glass hits
No limit to number or size of effects
No damage to any props, sets or buildings
No setup required - quick re-sets
Guarenteed timing and placement of effect
No physical effect for actors to react to
No residue or debris, has to be added in post too
Can be more costly on moving camera shots
Cannot destroy props, Breakable FX etc
Final effect is only seen "post production"
Feel free to get in touch with us. We will be happy to answer any questions about our services and products.
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